Procedural Character Generation for Narrative Games

نویسنده

  • Larry LeBron
چکیده

In this paper, I discuss general challenges associated with authoring characters for interactive narrative games. I then highlight some significant issues in this area, including challenges associated with authorship and improvised character development. Continuing, I propose one avenue for addressing these issues: procedural character-structure generation. I then outline the Personage prototype system which I created as a first step in demonstrating a potential solution to these concerns. I conclude by discussing Personage's merits and limitations, along with potential for future development.

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تاریخ انتشار 2013